tomas.praestholm@gmail.com
Production Experience:
Dragepigen For Enden Af Regnbuen - Book Illustrations
Released on the publishing house Calibat
Fall 2016 - Spring 2017Oprøret pt. 2 - Afsløring af Kobranetværket - Book Illustrations
Released on the publishing house Calibat
Summer to Fall 2016
Oprøret pt. 1 - Gangene Under Jorden - Book Illustrations
Released on the publishing house Calibat
Spring to Summer 2016
Copenhagen Film School - Animation Bachelor Film "Dagni" - Background Painter
Painting a number of village shots for a short film
Spring 2016
Dæmonernes Spil (The Demon's Game) - Book Illustrations
Released on the publishing house Calibat
Summer to Fall 2014
Roles: 35-40 book illustrations for a YA horror novel
Light Apprentice - Computer Game
http://www.lightapprentice.com/
Amazu Media
November and December 2015
Roles: Character Textures
Battle Souls - Computer Game (currently in Alpha)
http://www.battlesouls.com/
2nd Studio, for Pixeleap
July 2015
Roles: Character Concepts
Opel Adam Commercial
Zoom Film A/S, for Opel
June/July 2015
Roles: Concept Artist, Compositor, Editing, Shading and Texturing
Fall 2014
Roles: Concept, Painting, Visual Development
Released on the publishing house Calibat
Spring to Summer 2016
Copenhagen Film School - Animation Bachelor Film "Dagni" - Background Painter
Painting a number of village shots for a short film
Spring 2016
Dæmonernes Spil (The Demon's Game) - Book Illustrations
Released on the publishing house Calibat
Summer to Fall 2014
Roles: 35-40 book illustrations for a YA horror novel
Light Apprentice - Computer Game
http://www.lightapprentice.com/
Amazu Media
November and December 2015
Roles: Character Textures
Battle Souls - Computer Game (currently in Alpha)
http://www.battlesouls.com/
2nd Studio, for Pixeleap
July 2015
Roles: Character Concepts
Opel Adam Commercial
Zoom Film A/S, for Opel
June/July 2015
Roles: Concept Artist, Compositor, Editing, Shading and Texturing
B&O for Aston Martin - In-house Presentation
Bang & Olufsen, for Aston MartinFall 2014
Roles: Concept, Painting, Visual Development
Non-disclosed Project
Ubisoft Blue Byte, Düsseldorf
From August 2013 to December 2013
Roles: 3D Artist Intern, creating game assets in 3D.
Trailer Project
The Animation Workshop, Viborg
From August 2011 - December 2011
Roles: Concept Artist, Storyboarder, CG Generalist, Editor
Unimagined Friends - Bachelor film
The Animation Workshop, Viborg
August 2012 - Present
Roles: Character Designer, Storyboarder, CG Generalist, Editor
"Laser Tits" Commercial
Commercial for Roskile Festival - Green Footsteps
The Animation Workshop, Viborg
From April 2012 - May 2012
Roles: Concept Artist, Rotoscoping, Coloring, Animation Cleanup, Compositing, Editor
Project Quadruped
The Animation Workshop, Viborg
January 2012 - April 2012
Roles: Concept Artist, CG Generalist, Editor
The Princess and the Frog - Interactive Animation
The Danish Film School, Copenhagen
July 2011 - August 2011
Roles: Texture Artist
Teaching Experience:
Viborg Art School
2011-2012
Cartoons and basic drawing for kids aged 5-10
Sønderborg Kunstskole
February 2014
Teaching Animation Design principles and techniques to BGK (Billedkunstnerisk Grundkursus) students. (ages 16 and up.)
Languages
Danish - Native
English - Fluently
Programs
Sketchbook Pro
Clip Studio Paint
Autodesk Maya
3D Studio Max
Autodesk MudboxNuke
Adobe Photoshop (Main Software)
Adobe After Effects
Adobe Premiere
Zbrush
Headus UV Layout
CrazyBump
xNormal
Vray for Maya
Mental Ray for Maya
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