Tomas Praestholm

Production Experience:

Dragepigen For Enden Af Regnbuen - Book Illustrations 

Released on the publishing house Calibat
Fall 2016 - Spring 2017

Oprøret pt. 2 - Afsløring af Kobranetværket - Book Illustrations

Released on the publishing house Calibat

Summer to Fall 2016

Oprøret pt. 1 - Gangene Under Jorden - Book Illustrations
Released on the publishing house Calibat

Spring to Summer 2016

Copenhagen Film School - Animation Bachelor Film "Dagni" - Background Painter

Painting a number of village shots for a short film
Spring 2016
Dæmonernes Spil (The Demon's Game) - Book Illustrations
Released on the publishing house Calibat
Summer to Fall 2014
Roles: 35-40 book illustrations for a YA horror novel

Light Apprentice - Computer Game
Amazu Media
November and December 2015
Roles: Character Textures

Battle Souls - Computer Game (currently in Alpha)
2nd Studio, for Pixeleap
July 2015
Roles: Character Concepts

Opel Adam Commercial
Zoom Film A/S, for Opel
June/July 2015
Roles: Concept Artist, Compositor, Editing, Shading and Texturing

B&O for Aston Martin - In-house Presentation
Bang & Olufsen, for Aston Martin
Fall 2014
Roles: Concept, Painting, Visual Development

Non-disclosed Project
Ubisoft Blue Byte, Düsseldorf
From August 2013 to December 2013
Roles: 3D Artist Intern, creating game assets in 3D.

Trailer Project
The Animation Workshop, Viborg
From August 2011 - December 2011
Roles: Concept Artist, Storyboarder, CG Generalist, Editor

Unimagined Friends - Bachelor film
The Animation Workshop, Viborg
August 2012 - Present
Roles: Character Designer, Storyboarder, CG Generalist, Editor

"Laser Tits" Commercial
Commercial for Roskile Festival - Green Footsteps
The Animation Workshop, Viborg
From April 2012 - May 2012
Roles: Concept Artist, Rotoscoping, Coloring, Animation Cleanup, Compositing, Editor

Project Quadruped
The Animation Workshop, Viborg
January 2012 - April 2012
Roles: Concept Artist, CG Generalist, Editor

The Princess and the Frog - Interactive Animation
The Danish Film School, Copenhagen
July 2011 - August 2011
Roles: Texture Artist

Teaching Experience: 

Viborg Art School
Cartoons and basic drawing for kids aged 5-10

Sønderborg Kunstskole
February 2014
Teaching Animation Design principles and techniques to BGK (Billedkunstnerisk Grundkursus) students. (ages 16 and up.) 

Danish - Native
English - Fluently

Sketchbook Pro
Clip Studio Paint
Autodesk Maya

3D Studio Max
Autodesk Mudbox
Adobe Photoshop (Main Software) 
Adobe After Effects
Adobe Premiere
Headus UV Layout

Render Engines
Vray for Maya
Mental Ray for Maya

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